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1. Please give me this AR sight - in Feedback/Requests [original thread]
What I would expect from a futuristic sights is a target acquisition system that outlines my targets with red/white lines and a "blip, blip" sound when my dots hits the target also bigger zoom would be a bonus. This is a 240th century and not 25th
- by carl von oppenheimer - at 2012.09.22 16:08:00
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2. [Request] Cover system implemented - in Feedback/Requests [original thread]
Just add ability to lean and you have your cover system no need to implement anything more fancy, leaning is quite common feature in PC FPS's. Might add that most games where you have cover you die from 3 hits or head shot and sniper/grenade/anyt...
- by carl von oppenheimer - at 2012.09.19 11:48:00
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3. Not op my *** - in Feedback/Requests [original thread]
I didn't read the whole thread since it's mostly whining from AR guys who never use a sniper rifle anyway. There is a reason why the way is non existent now and it was that before tactical sniper rifle was simply useless because it requires 2 sho...
- by carl von oppenheimer - at 2012.09.17 07:30:00
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4. controller aiming issue - in Feedback/Requests [original thread]
Considering that mouse it completely smooth this is definitely a controller sensitivity issue.
- by carl von oppenheimer - at 2012.08.31 12:30:00
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5. Dropsuit/Vehicle skills should do something other than just unlock items - in Feedback/Requests [original thread]
Problem with balance in dust vs EvE is that in EvE your ship has only a limited amount weapon hard points making it easier to balance stats like 10% dmg per lvl when you have only 2 guns in your ship. In dust you only have one gun hence balancing...
- by carl von oppenheimer - at 2012.08.31 11:57:00
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6. [Request] Rebalancing Small Turrets - in Feedback/Requests [original thread]
double post
- by carl von oppenheimer - at 2012.08.28 11:26:00
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7. [Request] Rebalancing Small Turrets - in Feedback/Requests [original thread]
What we need for vehicles is a similar locking system that swarms currently have, same for turret installations. We could also easily add skills like targeting and long range targeting along with other skills to reduce locking time which could fol...
- by carl von oppenheimer - at 2012.08.28 11:25:00
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8. Sniping with a mouse. - in Feedback/Requests [original thread]
Sniper are just fine as they are, it's already hard enough to swing that dot to get proper aim and OHK kills don't happen unless it's a militia suit you're shooting. In last build even proto scouts tanked my ishukone rifle with best dmg mods and w...
- by carl von oppenheimer - at 2012.08.23 18:19:00
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9. [Feedback] Turrets........ - in Feedback/Requests [original thread]
Noc Tempre wrote: Being on the outside of the turret by default was always stupid. Even if it is an unintentional bug, I would recommend leaving it in. Being in the turret is good but it also has flaws because those turrets do one shot anyon...
- by carl von oppenheimer - at 2012.08.21 16:12:00
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10. different sort of maps - in Feedback/Requests [original thread]
I suggest you take a look at 2012 fan fest presentation in youtube about DUST which outlines and answers most of your questions in this thread.
- by carl von oppenheimer - at 2012.08.21 11:51:00
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11. [Feedback] Turrets........ - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I never saw anyone complain I think they were just updating the graphics for more flavor this build. My issue with the turrets is that the rail turret can snipe people across the map and fires pretty quickly too. Its not...
- by carl von oppenheimer - at 2012.08.21 11:32:00
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12. Whappened to turret models we had before e3 build and the plateau map ? - in Feedback/Requests [original thread]
Before e3 build we had small and large turrets both on the plateau map that had 3 objectives to take before the map 'opened' for objective game play. Small turrets had seats where characters were actually sitting in which I think looked cool but I...
- by carl von oppenheimer - at 2012.08.21 11:08:00
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13. [REQUEST] Snipers need to be seen. - in Feedback/Requests [original thread]
You can't see snipers because you're an idiot who haven't realised yet why there's a lone chevron sitting on a mountain hill ... Can't be that hard to figure it out why someone would be sitting there far far away from the action oh my could that b...
- by carl von oppenheimer - at 2012.08.20 18:47:00
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14. capitol class breaching - in Feedback/Requests [original thread]
We could how ever have a capital boarding even if it can't be a "real" ship in EvE.
- by carl von oppenheimer - at 2012.08.18 05:20:00
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15. ALIENS! - in Feedback/Requests [original thread]
Flora and fauna list from evelopedia. edit: So no aliens but that doesn't mean we don't have adversaries such as sansha (think about BORG in Star Trek) or rogue drones (which have been promised for 'horde mode' ). Actually it might be an inter...
- by carl von oppenheimer - at 2012.08.17 08:11:00
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16. a real and a Full compass.. - in Feedback/Requests [original thread]
Nah what we need is a glider compass in the HUD that shows object you're moving towards in the middle and the rest in their respective directions. Edit: add it showing your team mates and squad leaders as well and you can ditch the minimap.
- by carl von oppenheimer - at 2012.08.16 21:29:00
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17. explosions shift aim point... - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Large turret on a tank it's an indefensibly bad game mechanic that needs undoing immediately - Friggin' thing already kills you in two volleys, why the hell does it need to knock you all over the dammed place till ...
- by carl von oppenheimer - at 2012.08.16 09:42:00
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18. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Well if we go with this route: Lets think about how tank is actually driven which is that only commander actually knows what is going on outside the tank, this alone would change things drastically when operating a tank. In RL tank driver and a c...
- by carl von oppenheimer - at 2012.08.07 20:56:00
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19. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Just Bad wrote: @ Sandair - Could you elaborate on why you think this change is necessary for the long term viability of the game? It would make driving a tank more of a team effort, though I wouldn't mind having a full team for tanks with t...
- by carl von oppenheimer - at 2012.08.07 20:32:00
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20. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
Vehicles should definitely be a separate mini game on their own this way those who like tanks could play the game with a more diverse role. In RL a tank is driven with 2 sticks where each controls a separate side of tracks, although you can turn t...
- by carl von oppenheimer - at 2012.08.07 20:07:00
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